
UNIFY GameLab
Putting the power of gamification in your hands
Games have proven critical to the success of every learning initiative, helping learners with concept reinforcement, confidence assessment, and knowledge retention. Now we have a solution that puts the power of gamification at your fingertips.

UNIFY GameLab is a game authoring platform designed to provide your training teams with a powerful and flexible learning reinforcement tool. UNIFY GameLab offers a new level of ownership for administrators while enabling learners to access and play games as an individual, compete against their peers, or compete as a team in a live or virtual setting.

Powerful Benefits
- Invest once to implement gamification across multiple divisions, brands, and initiatives
- Author, edit, and categorize game questions
- Publish any game with ease, as many times as you’d like
- Keep tabs on the progress of your players and teams via reporting, real-time scoreboards, visual dashboard and leaderboards
- Export games as SCORM packages and execute on any LMS
- One-time event-based licensing for self-paced and facilitator-led games
- Consolidated leaderboard that combines game and workshop bonus score
Core features
- Self-service question and game authoring
- Reusable question library
- Unlimited access to all UNIFY GameLab games
- Self-paced and facilitator-led games
- Real-time leaderboards
- Detailed game and question-level reporting
- Seamless integration with LMS(s) via APIs
- Enhanced User dashboards
- Interactive help for administrators
- Web-based administrative portal
- Multi-language capabilities
- SSO capability
- Hosting and training included
New features
- New Game: Pop Quiz!
- Refreshed Game: Wheel of Knowledge
- Enhanced User dashboard
- Bonus scoring for workshop activities
- Daily play games for reinforcement
- Speed-based bonus scoring game
- Game theming tool for admins
- Division-level platform management
Pop Quiz
NEW GAME: A vibrant and fast-paced game where learners earn points by correctly answering questions and wagering points based on their confidence level. The game uses multiple-choice questions. The learner selects an answer and then chooses their confidence level by popping a bubble—Not Sure, Fairly Sure, or Positive. The learner's score is calculated based on the correctness of the answer combined with the selected confidence level—the more accurate and confident the learner is, the more points they earn.
Dash for Cash
An engaging game set in a modern, city-themed environment. The Learner must carefully jump over obstacles by tapping the screen or pressing the space bar. Extra points are awarded for successfully avoiding obstacles. Each time the learner passes a cash pole, they are prompted with a multiple-choice question to test their knowledge. If the learner answers correctly, they earn points; if the answer is incorrect, they lose points.
Pass the Buck
An exciting, facilitator-led game where teams compete by answering questions to win or lose points based on the correctness of their response. The game automatically selects different teams in rotation, giving everyone an equal opportunity to answer. In subsequent rounds, teams can choose to “Play” or “Pass” the question once it is revealed. As the point value increases with each round, the stakes get higher! If a team passes, both teams share the outcome—win or lose. This game is best played at a workshop or a live event.
Wordsmith
A brain-teasing word puzzle game set in a classic typewriter-themed interface. A question or fill-in-the-blank statement appears on screen, and the learner must guess the correct word by selecting letters from the onscreen typewriter. The learner earns points for each correct letter and loses points for each incorrect guess. Learners can use the HINT option to fill in extra letters if the word is too difficult or choose to SKIP the question and move to the next one.
Wheel of Knowledge
An interactive, category-based game where the learner spins the wheel to receive a question. The wheel displays 2 to 6 categories, based on the categories set by the admin—each representing a different topic. When the learner spins the wheel, the pointer lands on one of the categories, and a question from that topic is presented. Each spin introduces a new challenge, making the experience engaging and unpredictable.
Bust the Banker
An interactive game where the learner selects from a set of cases displayed on the screen—one for each question in the game. Each case reveals a question. The learner answers the question and then moves on to select another case until all cases have been opened and answered. If answered correctly, points are “taken” from the banker and awarded to the learner. With each correct answer, the point value of the next question doubles, increasing the reward with every question!
Chip Challenge
A confidence-based question-and-answer card game with an “Old West” card-playing theme. The learner starts with 1,000 chips and can earn more by correctly answering questions. For each question, the learner places a bet of 10, 20, 30, 40, or 50 chips, depending on how confident they are in their answer. If the answer is correct, the bet amount is added to their total chips; if incorrect, the same amount is deducted. The higher the confidence, the higher the risk—and the reward.
Players can place a bet of 10, 20, 30, 40, or 50 chips, depending on how confident they are with their answers.
Are You Sure?
A challenging and highly interactive question-and-answer game. The learner starts from the bottom of the money ladder and moves up to higher amounts by correctly answering subsequent questions. After selecting a question, the learner chooses the answer(s) they believe are correct, and then confirms their choice by selecting “Yes” or “No” at the “Are You Sure?” prompt to lock in the answer.
The Pyramid Game
A progressive quiz game where the learner climbs the pyramid by answering questions across 3 levels of difficulty—Easy, Medium, and Hard. The learner starts with easy questions and then advances to more challenging ones as they move upward. Once all levels are completed, the learner faces a final bonus bet question called “Go Big or Go Home,” where they can wager their earned points for one last chance to boost their score.
Quiz Cab
A fun, ride-themed question-and-answer game where the learner answers questions while taking a virtual cab ride. The game includes 5 types of questions—Easy, Medium, Hard, Red-Light Challenge, and Bonus. The questions appear in random order, with the Bonus question always appearing at the end. There is no limit on the number of questions you may include in the game, except for the bonus question, which can be only 1 per game.
You Know It!
A fast-paced game where learners earn points by correctly answering questions and wagering points based on their confidence level. The game uses multiple-choice questions. The game also determines how confident they are of being correct—Not Sure, Fairly Sure, or Positive. The learner's score is calculated based on the correctness of the answer combined with the selected confidence level—the more accurate and confident the learner is, the more points they earn.
Par for the Course
A golf-themed question-and-answer game where learners are presented with 1-9 holes, with 3 to 5 “pars” (questions) per hole, depending on the number of questions used when creating the game. Learners answer questions to take their shot—correct answers earn points and a great-looking shot on the course, while incorrect answers result in point deductions and could land them in the water, sand, or worse.
Hip To Be Square
A fun, high-stakes game where learners take a chance on the big board to earn points. For each question, the learner presses the game stopper to stop the moving highlight on the board. If it lands on a point value, the learner answers a question—get it right to earn those points, get it wrong and no points are awarded. If the highlight lands on one of the sneaky JINX characters, the learner still answers a question. A correct answer means no penalty, but a wrong one deducts 200 points from the learner’s score.